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home/VP Glossary/Real-Time Engine/Virtual camera (Vcam)

Virtual camera (Vcam)

A camera in a real-time engine which behaves the same way a real-world camera would with respect to optics, aspect ratio, etc. A Vcam can be manipulated using a tracked device such as a mobile device, tablet, game controller, or a physical object with a tracking reference attached such as a real-world tripod, dolly, crane, drone, etc.

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Real-Time Engine
  • Virtual camera (Vcam)
  • Atmospheric
  • Avatar
  • Baked lighting
  • Camera calibration
  • Cinematic
  • Cutscene
  • Decimation
  • Digital human
  • Digital asset
  • Final pixel
  • Frames per second
  • Frustum
  • Frustum culling
  • Global Illumination
  • Head-up display (HUD)
  • IES Profile
  • Interactive lighting
  • Level of detail (LOD)
  • Machine learning
  • Map
  • Optimization
  • Performance
  • Quality assurance
  • Real-time composite
  • Real-time engine
  • Real-time rendering
  • Scene assembly
  • Global Illumination (GI)
  • Three-dimensional space
  • USD (Universal Scene Description)
  • Virtual green screen
  • Virtual lighting
Categories
  • Action Design/Stuntvis
  • Animation
  • Cinematography
  • Directing
  • Editorial
  • Performance Capture
  • Producing
  • Production Design/Art Direction
  • Real-Time Engine
  • Role
  • Systems Integration
  • Tracking
  • Virtual Production
  • VFX
  • Volume Operations

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