The team responsible for capture of real-world locations via photogrammetry, lidar, photography and other methods. See also building team
The team responsible for taking the data captured by the acquisition team and transforming it into digital assets.
Different configurations of the same volume load which encompass overlapping physical areas. See also volume variants.
1. A software tool used for the management and tracking of digital assets including stills, footage, sound, etc. 2. The crewmember responsible for the tracking of assets between departments and for organizing the file server’s hierarchy. Different departments may each have their own digital asset manager. See Digital Asset
A collection of virtual assets designed for reuse and repurposing throughout the course of an ongoing series or set of projects.
The category of applications used to create different forms of creative content such as 3D, 2D, video, etc.
A real-life physical prop or piece of set dressing converted into a digital asset to provide continuity between live-action and virtual elements.
An omnidirectional set of images shot in a bracketed wide range of exposures that captures the real-world illumination values of an environment. An HDRI is often used as an Image Based Light (IBL) to light virtual assets and environments.
The process of using two-dimensional images to develop three-dimensional content. See also photogrammetry.
A physical set that extends beyond the boundaries of LED volume doors to mitigate the proscenium feeling, which can occur when set builds all feel the same size in relation to the volume.
A system for tracking and managing changes to digital assets, highly useful for the art development cycle during pre-production.
A variation of a given volume load and physical set configuration, typically due to a desired change in set appearance or camera position.
The use of LIDAR, photography, video and other references to translate real-world spaces into digital assets. Also referred to as reality capture or scene digitization.
The process of developing a coherent virtual world for use in a production whose qualities may include history, geography, and ecology.