• HOME
  • CATEGORIES
  • DISCORD SERVER
  • VES GLOSSARY
  • ABOUT
  • HOME
  • CATEGORIES
  • DISCORD SERVER
  • VES GLOSSARY
  • ABOUT
home/VP Glossary/Real-Time Engine/Decimation

Decimation

The reduction of geometry and texture to optimize an asset’s real-time performance; a key difference between assets created for real-time vs. post-production animation.

Was this helpful?

1 Yes  1 No
Real-Time Engine
  • Decimation
  • Atmospheric
  • Avatar
  • Baked lighting
  • Camera calibration
  • Cinematic
  • Cutscene
  • Digital human
  • Digital asset
  • Final pixel
  • Frames per second
  • Frustum
  • Frustum culling
  • Global Illumination
  • Head-up display (HUD)
  • IES Profile
  • Interactive lighting
  • Level of detail (LOD)
  • Machine learning
  • Map
  • Optimization
  • Performance
  • Quality assurance
  • Real-time composite
  • Real-time engine
  • Real-time rendering
  • Scene assembly
  • Global Illumination (GI)
  • Three-dimensional space
  • Virtual camera (Vcam)
  • USD (Universal Scene Description)
  • Virtual green screen
  • Virtual lighting
Categories
  • Action Design/Stuntvis
  • Animation
  • Cinematography
  • Directing
  • Editorial
  • Performance Capture
  • Producing
  • Production Design/Art Direction
  • Real-Time Engine
  • Role
  • Systems Integration
  • Tracking
  • Virtual Production
  • VFX
  • Volume Operations

The database of VP terms on this site is licensed under the CC-BY-4.0 license. All other contents © 2023 • The Virtual Production Glossary

[contact-form-7 id=”4763″ title=”Suggestion Form C7″]